/* spacemaze - Fly a space ship through a maze and collect all the items. Copyright (C) 2000, 2001, 2002 John Ericson This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 2002-06-18 High / John Ericson john.ericson@home.se */ #ifndef CAMPAIGN_HEADER #define CAMPAIGN_HEADER #include <stdio.h> #include <stdarg.h> /* We need va_list */ #include <stdlib.h> /* We need strtoi */ #include <string.h> #include <math.h> #include <libxml/parser.h> #include <libxml/parserInternals.h> #include "bool.h" #include "defines.h" #include "trim.h" #include "sprite.h" typedef enum { CAMPAIGN_START = 0, /* 0 */ CAMPAIGN_CAMPAIGN = 1 << 0, /* 1 */ CAMPAIGN_INFO = 1 << 1, /* 2 */ CAMPAIGN_NAME = 1 << 3, /* 4 */ CAMPAIGN_AUTHOR = 1 << 4, /* 8 */ CAMPAIGN_DESCRIPTION = 1 << 5, /* 16 */ CAMPAIGN_GAMETYPE = 1 << 6, /* .. */ CAMPAIGN_LEVELS = 1 << 7, CAMPAIGN_LEVELFILE = 1 << 8, } campaign_state_s; typedef struct { char filename[512]; } campaign_level_s; typedef struct { char name[255]; int maxplayers; char version[32]; int numlevels; campaign_level_s levels[MAXLEVELSINCAMPAIGN]; } campaign_s; int LoadCampaign(campaign_s *campaign, const char *filename); #endif /* CAMPAIGN_HEADER */