/*
spacemaze - Fly a space ship through a maze and collect all the items.
Copyright (C) 2000, 2001, 2002 John Ericson
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
2002-06-18 High / John Ericson john.ericson@home.se
*/
#ifndef CAMPAIGN_HEADER
#define CAMPAIGN_HEADER
#include <stdio.h>
#include <stdarg.h> /* We need va_list */
#include <stdlib.h> /* We need strtoi */
#include <string.h>
#include <math.h>
#include <libxml/parser.h>
#include <libxml/parserInternals.h>
#include "bool.h"
#include "defines.h"
#include "trim.h"
#include "sprite.h"
typedef enum {
CAMPAIGN_START = 0, /* 0 */
CAMPAIGN_CAMPAIGN = 1 << 0, /* 1 */
CAMPAIGN_INFO = 1 << 1, /* 2 */
CAMPAIGN_NAME = 1 << 3, /* 4 */
CAMPAIGN_AUTHOR = 1 << 4, /* 8 */
CAMPAIGN_DESCRIPTION = 1 << 5, /* 16 */
CAMPAIGN_GAMETYPE = 1 << 6, /* .. */
CAMPAIGN_LEVELS = 1 << 7,
CAMPAIGN_LEVELFILE = 1 << 8,
} campaign_state_s;
typedef struct {
char filename[512];
} campaign_level_s;
typedef struct {
char name[255];
int maxplayers;
char version[32];
int numlevels;
campaign_level_s levels[MAXLEVELSINCAMPAIGN];
} campaign_s;
int LoadCampaign(campaign_s *campaign, const char *filename);
#endif /* CAMPAIGN_HEADER */