/*
   spacemaze - Fly a space ship through a maze and collect all the items.
   Copyright (C) 2000, 2001, 2002 John Ericson 

   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

   2000-03-25 High / John Ericson john.ericson@home.se
*/

#ifndef GFX_HEADER
#define GFX_HEADER

#include <SDL.h>

#include "bool.h"
#include "defines.h"

extern SDL_Surface *screen;


SDL_Rect drawrectsrc[MAXDRAWRECT];
SDL_Rect drawrectdst[MAXDRAWRECT];

struct struct_drawrect {
// bool used;     /* If used */
// Sint16 x, y;   /* Position */
// Uint16 w, h;   /* Size */
   SDL_Surface *src;
   SDL_Rect *rectsrc,
            *rectdst;
} drawrect[MAXDRAWRECT];

int drawrect_numupdate;

// extern struct struct_drawrect drawrect[];
//extern unsigned int maxdrawrect;


void initdrawrect(const int size);
void cleardrawrect(void);
void updatescreen(void);
void inputdrawrectsrc(SDL_Rect *rect, SDL_Surface *src);
void inputdrawrect(SDL_Rect *rect);
void putpixel(Uint16 x, Uint16 y, Uint32 pixel);

#endif /* GFX_HEADER */