/* spacemaze - Fly a space ship through a maze and collect all the items. Copyright (C) 2000, 2001, 2002 John Ericson This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 2000-03-25 High / John Ericson john.ericson@home.se */ #ifndef GFX_HEADER #define GFX_HEADER #include <SDL.h> #include "bool.h" #include "defines.h" extern SDL_Surface *screen; SDL_Rect drawrectsrc[MAXDRAWRECT]; SDL_Rect drawrectdst[MAXDRAWRECT]; struct struct_drawrect { // bool used; /* If used */ // Sint16 x, y; /* Position */ // Uint16 w, h; /* Size */ SDL_Surface *src; SDL_Rect *rectsrc, *rectdst; } drawrect[MAXDRAWRECT]; int drawrect_numupdate; // extern struct struct_drawrect drawrect[]; //extern unsigned int maxdrawrect; void initdrawrect(const int size); void cleardrawrect(void); void updatescreen(void); void inputdrawrectsrc(SDL_Rect *rect, SDL_Surface *src); void inputdrawrect(SDL_Rect *rect); void putpixel(Uint16 x, Uint16 y, Uint32 pixel); #endif /* GFX_HEADER */