/*
spacemaze - Fly a space ship through a maze and collect all the items.
Copyright (C) 2000, 2001, 2002 John Ericson
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
2000-03-25 High / John Ericson john.ericson@home.se
*/
#ifndef GFX_HEADER
#define GFX_HEADER
#include <SDL.h>
#include "bool.h"
#include "defines.h"
extern SDL_Surface *screen;
SDL_Rect drawrectsrc[MAXDRAWRECT];
SDL_Rect drawrectdst[MAXDRAWRECT];
struct struct_drawrect {
// bool used; /* If used */
// Sint16 x, y; /* Position */
// Uint16 w, h; /* Size */
SDL_Surface *src;
SDL_Rect *rectsrc,
*rectdst;
} drawrect[MAXDRAWRECT];
int drawrect_numupdate;
// extern struct struct_drawrect drawrect[];
//extern unsigned int maxdrawrect;
void initdrawrect(const int size);
void cleardrawrect(void);
void updatescreen(void);
void inputdrawrectsrc(SDL_Rect *rect, SDL_Surface *src);
void inputdrawrect(SDL_Rect *rect);
void putpixel(Uint16 x, Uint16 y, Uint32 pixel);
#endif /* GFX_HEADER */