/* spacemaze - Fly a space ship through a maze and collect all the items. Copyright (C) 2000, 2001, 2002 John Ericson This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 2000-03-25 High / John Ericson john.ericson@home.se */ #ifndef LEVEL_HEADER #define LEVEL_HEADER #include <stdio.h> #include <stdarg.h> /* We need va_list */ #include <stdlib.h> /* We need strtoi */ #include <string.h> #include <math.h> #include <libxml/parser.h> #include <libxml/parserInternals.h> #include "bool.h" #include "defines.h" #include "trim.h" #include "sprite.h" typedef enum { START = 0, /* 0 */ LEVEL = 1 << 0, /* 1 */ INFO = 1 << 1, /* 2 */ NAME = 1 << 3, /* 4 */ AUTHOR = 1 << 4, /* 8 */ DESCRIPTION = 1 << 5, /* 16 */ GAMETYPE = 1 << 6, /* .. */ SETTINGS = 1 << 7, GRAVITY = 1 << 8, SIZE = 1 << 9, W = 1 << 10, H = 1 << 11, ITEMS = 1 << 12, PLAYERSTART = 1 << 13, X = 1 << 14, Y = 1 << 15, BOX = 1 << 16, LANDSCAPE = 1 << 17, RECTANGLE = 1 << 18, LANDINGPLATE = 1 << 19, } state_s; typedef struct { int x, y; int w, h; int type; bool visible; bool crashable; int activate; int color; } landscape_s; typedef struct { int x, y; } playerstart_s; typedef struct { int x, /* Position */ y; //int w, /* Size */ // h; int type; int color; bool visible; int activate; sprite sprite; } items_s; typedef struct { float gravity; int sizew, sizeh; char name[255]; int maxplayers; char version[32]; int numitems; items_s item[MAXITEMS]; int numstartpos; playerstart_s playerstart[MAXPLAYERS]; int size; landscape_s landscape[MAXLEVELSIZE]; } level_s; int LoadLevel(level_s *level, const char *filename); #endif /* LEVEL_HEADER */